So one thing I have noticed when trying to fit as many gaming projects into my time as possible, is that as I get older, people tend to have less time to devote to a game which is going to take hours. Let alone playing it more than once in a month. This is great for games like bloodbowl, which are a fixed number of turns, and the painting and assembling of a team is a lot less than that of a full army based game.
Bad news for those looking for grand battle or epic stories. Like me.
Instead of being defeated at this prospect it has just fed my desire to look in to solo wargaming. Often times, I will be playing a grand battle of Old world, using my Bretonnians and my Tomb Kings to at least get a glimmer of the feel to get to play it, but it’s not quite the same as playing an opponent. I tend to find I’m always leaning towards one side, hoping that one will win the day so maybe making less than optimal choices for the other.

So how do I solve this? In comes games actually designed for solo play. There are a fair few games out there that have solo play options, with various itterations of “AI” that have been designed into them, regardless of how simple. Be it a “roll a dice and consult this list of actions” or a deck of action cards to simulate randomness. I plan to use my saturday uploads to delve into some of these games and see how the solo play holds up.
So where do I start? 5 Parsecs from home.

I had seen this one in passing a few times but didn’t think much of it. Generally miniature agnostic games tend to not grab me as much as others, I guess it’s just i get drawn in to the game by the miniatures. However, after watching a couple of battle report videos, I figured this one could be a narratively interesting opening to the solo wargaming effort. And it will give me plenty reason to break out some of the miniatures that sit and gather dust that I wasn’t otherwise getting to use….
Until next time 🙂
